Gary Hayes’ tour of virtual worlds

Gary Hayes has put together a really nice tour of virtual worlds. You should really visit his overview, since he has some good analysis as well: That there are quite a few worlds now getting their balance on the shoulders of Second Life and really getting to grips with the social networking aspects vs the 3D’ness There IS a balance …

BigWorld Tech News on Twinity’s Berlin

Obviously, we have some connection to BigWorld, and here’s what they had to say about Twinity’s about Twinity’s Berlin on their blog. One fun point: Twinity is a socially oriented virtual world that focuses on recreating personal and public spaces inspired by real world locales – the first of which is the city of Berlin. So real in fact, I …

An update on Twinity from Sered

Here you go, with some highlights below. The good: one of the complaints I had during the early beta is really being solved this way: more and more outdoor areas have appeared in Twinity. Not only that, they have been given a more prominent place too! … more enduser created content is appearing in Twinity Thanks – we’re glad you …

Blog: issues with categories

We are experiencing a problem with the category labels on our blog right now. We’re working on it and hope to have it fixed in the next few days.

digital lifestyles on Berlin in Twinity

digital-lifestyles.info has a piece on Twinity and Berlin, with some nice comments. They also cite some interesting potential issues: a desire to live where lots of rich people are (London Chelsea, Mayfair, etc) and as the game become more populated, will there eventually be the same lack of housing that burdens the physical world, duplicated in the Virtual world? This …

Caleb Booker on Twinity progress

Caleb Booker has some nice comments on Twinity’s progress. Some select comments: The detail in Twinity is truly awesome, and it comes with a really robust set of tools. … The graphics are, obviously, gorgeous and highly detailed. It’s crammed full of media tools and an embedded commerce system. Thanks, Caleb!