Over at “It’s all virtual,” you can read about Twinity’s presence at the Web 2.0 Conference.
From the post:
one of the exhibitors who caught my attention was Twinity
…
Twinity is not unlike other virtual worlds businesses – but their unique angle is in the creation of real-life representations of cities
Note: it’s not exactly pixel by pixel, but we’re flattered that the quality is that good 🙂
- Real world cities – with generic virtual worlds, any given resident has only a certain likelihood of visiting the land or island you create. What Twinity does is start with world famous cities (e.g. Berlin, London [coming soon]) – places that everyone on Earth has heard of and might want to visit (virtually). Whether I’ve visited Berlin or not, I might like to visit its virtual represetation – to explore a new city (if I’ve never been there) or to recall spots from my past visit – and, see how the current city has changed from the last time I visited.
- Land scarcity – unlike a generic virtual world, where land development is only limited by the dollars invested in new land sales, Twinity’s approach is a methodical launch schedule of selected cities. This creates a certain level of demand and pricing power (in the cities that do exist) compared to a virtual land grab where hundreds of islands are developed over the course of a few months. I compare it to a baseball park that consistently sells out its 30,000 seats (at a premium) vs. a McStadium of 70,000 seats that may never sell out a game.