A newbie arrived in Singapore and was invited to join the party. Everyone there did everything they could to make him feel at home. Not only was he greeted warmly by all the partygoers, a member or two asked him to dance. When he wanted to know how, at least three people gave him instructions, one even going so far as to donate a dance from his animation inventory.
All seemed to be going well until about 20 minutes later when the newbie declared that he was logging off of Twinity for good and never coming back. The reason? It was “borrrrrrringgggggggg…”
…
I bring up this incident to point out something. A few detractors have been declaring Twinity a spectacular failure, citing examples of people simply logging on for a few minutes, looking around, and never logging back in again. The problem with such a declaration is that it’s not only premature, it doesn’t take into account the fact that sometimes a person may automatically desert a program for reasons having nothing to do with how it’s being run. Personal preferences and expectations may also play a part.
I would suggest you read the entire post to get the full message from R.C.
In the end, from the Twinity side, we know that Twinity will not be for everyone, just as other virtual worlds, MMORPGs, social networks, websites or even search engines aren’t for everyone. We have a vision that we are continuing to build towards – a virtual world powered by real life, with real cities and real people. We are still in beta, and there’s a lot of work left to be done, and challenges to overcome.